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An Introduction to Atlantis DSV...

In 1993, seaQuest DSV aired for the first time.
At this time, I was only 7 years old and my imagination quickly got the better of me. Having been largely obsessed with maritime history for as long as I can remember, the fact that Doctor Robert Ballard was the show's technical consultant was what initially drew me to the show.

From the opening titles of the first episode entitled "To Be or Not to Be" to the final episode of the militarized seaQuest 2032, I was convinced that this was a show that was made of something special. For years afterwards, I collected memorabilia from models through to trading cards and it was in 1999 - nearly five years after the show was cancelled - that I discovered what was quite possibly the driving force behind what would become Atlantis DSV.

seaFire ASV was the starting point for many seaQuest web series to this day. the UEO seaFire ASV 7900 picked up where seaQuest left off and its audience was unusually large for a fan-made web series. The premise was unique, and continued the unfinished legacy of seaQuest DSV in a manner worthy of the original show. seaFire was produced with unprecedented attention to computer graphics, putting faces to the characters and an image to the ship herself.
Unfortunately, seaFire didn't survive its own success. Afraid of the growing copyright concerns, and eager to build further on its success, the creators took it down, revamping the series under original names and settings with the title of Deep Angel.

seaFire

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seaFire
seaFire ASV (Images by the Kotwicki Brothers and Stuart Stitt)


A T L A N T I S...

The impact seaFire had on the community cannot be understated, in many ways, it had surpassed seaQuest itself as a benchmark for what could be made of the sQ universe, possessing a direction and story that the original had only just begun to scratch the surface of. Atlantis herself began its life as a sketch in the middle of an unusually long English class during High School, the name "Aquarius", for whatever reason, stuck to the drawing and over the next year, more drawings followed.

During this time, I found more sQ-based series across the net such as Battlecruiser Saratoga and seaWolf ASV. For a few months, I followed the progress of these two series and then finally decided in early 2001 that I would begin work - the final work - on what I had started over a year and a half before.

More drafts and revisions followed as story outlines and plots were thought up and developed. Without any real starting point, it seemed easy to draw on what seaFire had already done years before - something that would eventually come full circle to hit me in the backside several years later when the connection was made by old seaFire fans. Some point between these revisions and the launch of the first website, the ship was renamed "Atlantis" (I never guessed at the time I would eventually give it a sistership...) and the drawings went from paper to the screen.

In January 2002, it all came together on a humble Yahoo Geocities site entitled Atlantis ASV. The first episode, self-titled "Atlantis" was finished and published online soon after. This launch came during a time where seaFire's end was still bitterly entrenched in the minds of fans, and as the days of seaWolf and Saratoga began to close. The stigma that Atlantis would be only the next in a long line of inevitable stillborn ideas was hard to shake, and for over a year, the site continued to grow.

Since then, Atlantis has undergone many changes of her own; the roots of seaFire having been cast off as the series has steadily found its own feet, and a direction and story to call its own.

The rest, as they say, is history.

 

Copyright 2006-2009 James Ward. All reference pertaining to "seaQuest DSV" and "seaQuest 2032" are copyrights of Universal/Amblin enterainment and no claim is made to these titles. Atlantis DSV and all related themes are copyright of James Ward and associated writers.

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